Head of the Hei
[ Naoya Zenin ]
Head of the Hei Strength: Experts Ranking [75/100]
Based on our gaming experts opinion:
| Traits ↕ | Strength Score ↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 7/10 | a-tier |
| Player vs Crowd | 6/10 | b-tier |
| Damage | 8/10 | a-tier |
| Melee | 10/10 | s-tier |
| Defense | 8/10 | a-tier |
| Area of Effect | 5/10 | b-tier |
| Range | 9/10 | s-tier |
| Combo Potential | 8/10 | a-tier |
| Mobility | 10/10 | s-tier |
| Cooldown | 4/10 | c-tier |
Live Community Ranking:
Rate Head of the Hei. Results update Live in the Community Tier List. Be objective.
| Traits ↕ | Strength Score↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 8/10 | a-tier |
| Player vs Crowd | 6/10 | b-tier |
| Melee | 2/10 | s-tier |
| Defense | 6/10 | a-tier |
| Damage | 3/10 | a-tier |
| Area of Effect | 9/10 | b-tier |
| Range | 3/10 | s-tier |
| Combo Potential | 5/10 | a-tier |
| Mobility | 3/10 | s-tier |
| Cooldown | 4/10 | c-tier |
Live Community Tier List
Results update live.
How does rating calculation work?
Naoya Zenin in live ranking:
On Loading date.. , % of Head of the Hei's voters from:
Ultimate
Ultimate: Yes (Vengeance).
You transform into a cursed spirit. Your character's speed increases.
Time Cell Moon Palace - your enemies can't even move.
Black Flash
Black Flash: No.
Projection Sorcery - freezing the enemy.
Short Guide

Head of the Hey (Naoya Zenin) is a very fast character who will surprise you with fast counterattacks, on which his battle scheme is based, as well as applying the annoying effect of bleeding through Projection Sorcery.
He is one of the fastest characters in the game, boasting near-perfect mobility that is only surpassed by 'broken' top-tier characters like Super TZE, Mokou, or Monkey Kid.
His unblockable move Decisive Strikes deals massive damage and a guaranteed knockback, while his ultimate, and Time Cell Moon Palace ultimate can help destroy any opponent by microscopically destroying cells.
Based on gameplay experience: Naoya’s main weakness is his reliance on a long combat ranges, as he is heavily oriented toward melee combat. However, at long range, he excels in the predictability of his high-speed dashes.
If you want to defeat Naoya, the first thing to remember is that you need to hold the block against its starting Projection Breaker. Usually, after receiving a Bleedout blow, you should immediately make a dash back, try to break the combo chain.
Naoya has almost no long-range moves, so he can be easily picked off and controlled using zoning abilities.
Head of the Hei: Wiki & Moveset [Expert's]
Head of the Hei [Naoya Zenin] - one of the fastest character with fast M1. His M1 attacks can hold his enemy very long, because this hits don't knock him down, but keep him in a combo.
Ultimate: Yes (Cursed Spirit).
Black Flash: No.
90 / 75 HP (when awakened).
[Experts]
➡️ Read more about Naoya Zenin.
Awakening/Domain: Time Cell Moon Palace.
Who is it?: High-speed close pressing.
PvP: 7/10
Projection Sorcery - fast speed and attacks without stopping.
His M1 chains can hold the enemies in a combo for a long time.
Very fast character in attacks.
Vengeance (awakening) - it does not increase, but reduces his HP to 70.
Weak character in crowd control.
Focus on melee in fights.
Damage: 8/10
Projection Sorcery - double dashes in any direction.
Bleedout (passive) - 50.7 DMG.
High total bleed damage.
One-shot attacks (ultimate)
Melee: 10/10
He is an offensive character.
M1 speed is 0.05s faster than normal.
Defense: 8/10
Naoya's defense is his superior speed.
Use double dashes in any direction for defense and to dodge an attack.
Projection Breaker - immunity to melee attacks.
Time Cell Moon Palace is a possible stun.
AoE: 5/10
Bleedout, Decisive Strike - single-target attacks.
Focused on melee.
Range: 9/10
Flash Freezing - creation of glass panels and can move at high speed (Top Speed).\
The range of movement is one of the highest.
Combo: 8/10
M1 attacks have a 0.05s speed advantage over other characters.
Final hit always knocks down the enemy, ragdoll ignored.
Re-Frame (combo) - 91 DMG.
Tendril Grab (awakening) - stuns the target for 2 sec.
Mobility: 10/10
Can move in zigzags with a cooldown of only 2 sec (dash).
Projection Sorcery (18s cooldown) - very fast movement.
Cooldown: 4/10
Projection Breaker (17s),
Bleedout (20s),
Decisive Strike (18s).
Long cooldowns.
Note: only the upper dmg & cd values are included, for the comparison objectivity.