Mahoraga
[ Mahoraga ]
Mahoraga Strength: Experts Ranking [87/100]
Based on our gaming experts opinion:
| Traits ↕ | Strength Score ↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 10/10 | s-tier |
| Player vs Crowd | 10/10 | s-tier |
| Damage | 9/10 | s-tier |
| Melee | 10/10 | s-tier |
| Defense | 10/10 | s-tier |
| Area of Effect | 8/10 | a-tier |
| Range | 9/10 | s-tier |
| Combo Potential | 6/10 | b-tier |
| Mobility | 7/10 | a-tier |
| Cooldown | 8/10 | a-tier |
Live Community Ranking:
Rate Mahoraga. Results update Live in the Community Tier List. Be objective.
| Traits ↕ | Strength Score↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 8/10 | s-tier |
| Player vs Crowd | 6/10 | s-tier |
| Melee | 2/10 | s-tier |
| Defense | 6/10 | s-tier |
| Damage | 3/10 | s-tier |
| Area of Effect | 9/10 | a-tier |
| Range | 3/10 | s-tier |
| Combo Potential | 5/10 | b-tier |
| Mobility | 3/10 | a-tier |
| Cooldown | 4/10 | a-tier |
Live Community Tier List
Results update live.
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Mahoraga in live ranking:
On Loading date.. , % of Mahoraga's voters from:
Ultimate
Ultimate: YES (Ritual)
Ritual Bar takes health away when emptying.
Adaptable to any attack + 3 combat modes.
Adaptation Wheel (R key): Attack (red sword), Defense (green shield), and Special (blue star).
Each mode changes: "Takedown" (+12.5 DMG), "Adaptation", "World Slash" (+40 DMG).
Black Flash
Black Flash: No
No Black Flash but - Special.
Passive increase - attack radius.
Short Guide

Mahoraga is the strongest character called during Ten Shadows' Super Awakening. It's generally accepted that these are distinct entities, which is why Mahoraga has its own dedicated page and review here.
Maharaga can adapt to any type of damage in the game. During the battle, his wheel rotates and makes his attacks unblockable, as well as all damage received becomes minimal for him.
He is so powerful that in a crowd fight, he can single-handedly destroy everyone, thanks to his damage, power, and AoE range.
If you manage to take down Mahoraga, its Sword of Extermination drops onto the arena, which you can pick up. It's reminiscent of a battle with a very cool and powerful boss.
His main weakness, surprisingly, lies in PvP duels, where he has difficulty building up his adaptation bar. In addition, to summon him for help, Ten Shadows must accumulate 40% of the awakening scale, which makes him vulnerable in the early stages of combat.
Based on experts gaming experience: We can tell you the damage reduction buff value changes as follows:
10% → 30% → 50% → 70% (that's the limit).
It is logical to assume that you need to defeat Mahoraga even before he appears next to you on the battlefield - you need to kill Ten Shadows.
If Mahoraga has already been called up, it's crucial to avoid prolonged combos that accelerate its power growth.
So, if you're caught in Mahoraga's calling, you don't have a lot of chances.
Good luck!
Mahoraga: Wiki & Moveset [Expert's]
Mahoraga [Mahoraga] - Megumi Fushiguro's super awakened form (Ten Shadows). Raid boss. Passive increase - attack radius. Adaptability to any attacks.
Ultimate: Yes (Ritual).
Black Flash: No, - Special.
150 HP.
[Experts]
➡️ Read more about Mahoraga.
Awakening/Domain: Full adaptation (Adaptation).
Who is it?: Block Breaker.
PvP: 10/10
Raid boss. Adaptability to any attacks.
Adaptation Wheels (R) - switch between defense, attack and special modes.
World Slash - deadly unblockable damage (+40 DMG).
Takedown - to kill mobility of your enemy.
Passive regeneration when hit.
Earthquake - good range and stun.
Huge hitboxes.
Raid boss. Adaptability to crowd attacks.
Damage: 9/10
Ground Pitch and World Slash - instant kill.
Attack range increased by 1.5 times.
High attack speed
Ability to adapt and reducing DMG up to 70%.
Ritual Bar (5s) - when empty, it consumes the character's health.
Melee: 10/10
Adaptation Wheels (R):
Attack Mode: ++M1 speed.
Special Mode: ++breaking through blocks.
Melee - almost impossible to win.
Defense: 10/10
150 HP + Block Counterattack.
Adaptation Wheel - Defense Mode (Green).
When hit, he performs a counterattack.
AoE: 8/10
Ground Pitch - fight using objects around you.
Scalable hitbox.
World Slash - deals deadly DMG in a line to multiple enemies.
Range: 9/10
Sword of Extermination - Increases range by 1.5 times.
World Slash - damage to multiple targets at long range.
Takedown — rapid dash attack.
Combo: 6/10
Divine Pummel - (15 DMG).
Earthquake (12.5–25 DMG),
*Limited ability for a long combos due to high knockback.
Mobility: 7/10
Adaptation and Takedown (reload time - 6 seconds).
++Passive resistance to stun.
Cooldown: 8/10
Divine Pummel (11s), Ground Pitch (15s), and Earthquake (15s) - high tempo combat.
World Slash - 30-second cooldown.
Note: only the upper dmg & cd values are included, for the comparison objectivity.