Lucky Coward
[ Haruta Shigemo ]
Lucky Coward Strength: Experts Ranking [38/100]
Based on our gaming experts opinion:
| Traits ↕ | Strength Score ↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 4/10 | c-tier |
| Player vs Crowd | 2/10 | d-tier |
| Damage | 2/10 | d-tier |
| Melee | 6/10 | b-tier |
| Defense | 2/10 | d-tier |
| Area of Effect | 2/10 | d-tier |
| Range | 2/10 | d-tier |
| Combo Potential | 6/10 | b-tier |
| Mobility | 6/10 | b-tier |
| Cooldown | 6/10 | b-tier |
Live Community Ranking:
Rate Lucky Coward. Results update Live in the Community Tier List. Be objective.
| Traits ↕ | Strength Score↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 8/10 | c-tier |
| Player vs Crowd | 6/10 | d-tier |
| Melee | 2/10 | b-tier |
| Defense | 6/10 | d-tier |
| Damage | 3/10 | d-tier |
| Area of Effect | 9/10 | d-tier |
| Range | 3/10 | d-tier |
| Combo Potential | 5/10 | b-tier |
| Mobility | 3/10 | b-tier |
| Cooldown | 4/10 | b-tier |
Live Community Tier List
Results update live.
How does rating calculation work?
Haruta Shigemo in live ranking:
On Loading date.. , % of Lucky Coward's voters from:
Ultimate
No Ultimate.
When activated (G) Bar, uses "Jawbreaker"
++DMG.
Black Flash
No Black Flash.
Miracles (Stacking) — Survive deadly hits.
++ Bonus to DEF and survivability.
Short Guide

Haruta Shigemo (Lucky Coward) is one of the most durable characters.
Has the ability to use "Miracles".
Lucky has three Miracles from the start of the fight (he can have up to six).
When expected to die, he can spend three Miracles to survive, gaining an additional 10 HP in the process.
He can gain new Miracles after dodging any physical and bullet attacks with his unarmed block (you need the Hand Sword to be launched at the enemy through a special skill).
Based on experts gaming experience: Haruta's weak point is precisely the moments when his sword is launched at an enemy; during these times, he is practically defenseless. This is what you need to exploit to defeat him in battle.
Also use combos with multiple strikes and downslam attacks (like Mechamaru's), as they can quickly deplete his Miracle charges, especially because his 10 HP save is completely ignored.
From my experience of the game, I can say that Lucky is a very difficult character to master, as well as one of the least popular in the game. Since Lucky's appearance in the game, I've hardly ever seen anyone play for her.
Lucky Coward: Wiki & Moveset [Expert's]
Lucky Coward [Haruta Shigemo] - "Base-only" character with a very specific set of passive skills.
Lucky's gameplay is built around accumulating "miracles" - can help avoid death or gain the ability to dodge attacks.
Cannot fight without a sword.
Ultimate: No.
Black Flash: No.
70 HP.
[Experts]
➡️ Read more about Haruta Shigemo.
Awakening/Domain: Miracle Accumulation.
Who is it?: Durable passive tactician.
PvP: 4/10
Miracles
++Avoid death
++Additional (dodge) charges.
Low damage. Can't fight without a sword.
Spending 3 Miracles lets you survive a fatal hit and remain at 10 HP.
Crowd control - practically useless.
Lack of AoE / crowd control and extremely low survivability.
Attacks are easily blocked.
Damage: 2/10
Highly reliant on the sword.
Low base DMG.
"Helping Hand" (R) gives him access to Trip and Backstab.
Melee: 6/10
Highly reliant on the sword.
M1 means dodging attacks here.
Defense: 2/10
70HP - At risk to any combos.
Passive (skill) allows you to survive a lethal blow, consuming 3 miracle points. Preserving - 10 HP.
Helping Hand allows endless dodging of attacks.
AoE: 2/10
Lucky can help you only in a single-target combat.
"Jawbreaker" stuns the enemy for 8 seconds.
Range: 2/10
Helping Hand — a self-operating sword.
Dirty Play sends the sword back, dealing 8 damage to all who stands in its way.
Combo: 6/10
Jawbreaker - bonus combo potential.
Deals 25 DMG, causing a concussion for 8 seconds + stunning the enemy.
Backstab - great stun.
Mobility: 6/10
++Mobility thanks to Miracles and Helping Hand.
Pretty fast character.
Cooldown: 6/10
Built to exhaust the opponent.
Helping Hand (0.2s) - on sword return.
Ankle Cutter and Stinger (15s)
Note: only the upper dmg & cd values are included, for the comparison objectivity.