Lucky Coward
[ Haruta Shigemo ]
Strength Guide: Tier Atom Ranking
The strength of Lucky Coward is rated on 10 key points. Based on our gaming experts opinion:
Lucky Coward'’s skill and strength metrics table (sortable):
| Traits ↕ | Strength Score ↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 4/10 | c-tier |
| Player vs Crowd | 2/10 | d-tier |
| Damage | 2/10 | d-tier |
| Melee | 6/10 | b-tier |
| Defense | 2/10 | d-tier |
| Area of Effect | 2/10 | d-tier |
| Range | 2/10 | d-tier |
| Combo Potential | 6/10 | b-tier |
| Mobility | 6/10 | b-tier |
| Cooldown | 6/10 | b-tier |
Live Community Tier List
Results update Live.
Rate Lucky Coward on this page in the "Live Community Ranking".
JJS Characters Live Ranking
Tier List by Tier Atom Experts
On Loading date.. , % of Salaryman's raters from:
Live Community Ranking
You can rate Lucky Coward on 10 key points (skills). Results update Live and count toward in the Community Tier List. Be objective.
Results:
Live results table (sortable):
| Traits ↕ | Strength Score↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 8/10 | c-tier |
| Player vs Crowd | 6/10 | d-tier |
| Damage | 3/10 | d-tier |
| Melee | 2/10 | b-tier |
| Defense | 6/10 | d-tier |
| Area of Effect | 9/10 | d-tier |
| Range | 3/10 | d-tier |
| Combo Potential | 5/10 | b-tier |
| Mobility | 3/10 | b-tier |
| Cooldown | 4/10 | b-tier |
Lucky Coward: Guide & Moves [Expert's Ranking]
Lucky Coward [Haruta Shigemo] - "Base-only" character with a very specific set of passive skills.
Lucky's gameplay is built around accumulating "miracles" - can help avoid death or gain the ability to dodge attacks.
Cannot fight without a sword.
Ultimate: No.
Black Flash: No.
70 HP.
Ultimate
No Ultimate.
When activated (G) Bar, uses "Jawbreaker"
++DMG.
Black Flash
No Black Flash.
Miracles (Stacking) — Survive deadly hits.
++ Bonus to DEF and survivability.
PvP
Miracles
++Avoid death
++Additional (dodge) charges.
Low damage. Can't fight without a sword.
Spending 3 Miracles lets you survive a fatal hit and remain at 10 HP.
PvC
Crowd control - practically useless.
Lack of AoE / crowd control and extremely low survivability.
Attacks are easily blocked.
Damage
Highly reliant on the sword.
Low base DMG.
"Helping Hand" (R) gives him access to Trip and Backstab.
Melee
Highly reliant on the sword.
M1 means dodging attacks here.
Defense
70HP - At risk to any combos.
Passive (skill) allows you to survive a lethal blow, consuming 3 miracle points. Preserving - 10 HP.
Helping Hand allows endless dodging of attacks.
AoE
Lucky can help you only in a single-target combat.
"Jawbreaker" stuns the enemy for 8 seconds.
Range
Helping Hand — a self-operating sword.
Dirty Play sends the sword back, dealing 8 damage to all who stands in its way.
Combo
Jawbreaker - bonus combo potential.
Deals 25 DMG, causing a concussion for 8 seconds + stunning the enemy.
Backstab - great stun.
Mobility
++Mobility thanks to Miracles and Helping Hand.
Pretty fast character.
Cooldown
Built to exhaust the opponent.
Helping Hand (0.2s) - on sword return.
Ankle Cutter and Stinger (15s)
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