Defense Attorney
[ Hiromi Higuruma ]
Strength Guide: Tier Atom Ranking
The strength of Defense Attorney is rated on 10 key points. Based on our gaming experts opinion:
Defense Attorney'’s skill and strength metrics table (sortable):
| Traits ↕ | Strength Score ↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 5/10 | b-tier |
| Player vs Crowd | 6/10 | b-tier |
| Damage | 8/10 | a-tier |
| Melee | 6/10 | b-tier |
| Defense | 8/10 | a-tier |
| Area of Effect | 2/10 | d-tier |
| Range | 5/10 | b-tier |
| Combo Potential | 6/10 | b-tier |
| Mobility | 4/10 | c-tier |
| Cooldown | 6/10 | b-tier |
Live Community Tier List
Results update Live.
Rate Defense Attorney on this page in the "Live Community Ranking".
JJS Characters Live Ranking
Tier List by Tier Atom Experts
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Live Community Ranking
You can rate Defense Attorney on 10 key points (skills). Results update Live and count toward in the Community Tier List. Be objective.
Results:
Live results table (sortable):
| Traits ↕ | Strength Score↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 8/10 | b-tier |
| Player vs Crowd | 6/10 | b-tier |
| Damage | 3/10 | a-tier |
| Melee | 2/10 | b-tier |
| Defense | 6/10 | a-tier |
| Area of Effect | 9/10 | d-tier |
| Range | 3/10 | b-tier |
| Combo Potential | 5/10 | b-tier |
| Mobility | 3/10 | c-tier |
| Cooldown | 4/10 | b-tier |
Defense Attorney: Guide & Moves [Expert's Ranking]
Defense Attorney [Hiromi Higuruma] - a character who is strong on the tech side with cool justice mechanics, which is expressed in domain and abilities.
Ultimate: Yes (Justice, Domain).
Black Flash: No.
90 HP.
Ultimate
Ultimate: Yes (Deadly Sentencing).
Deadly Sentencing - can create justice area (on 300 seconds).
No violence allowed in the domain during this time.
In the end of the scene: three blows (third strike - 300 DMG).
Black Flash
Black Flash: No.
Domain Amplification (R) - for defense.
PvP
Deadly Sentencing - domain.
Death sentence, or take away the opponent's abilities.
PvC
Crowd control capable.
Medium strength.
Damage
Gavel - increased M1 attack range (+14 DMG).
Enlarged Hammer's hitbox (Gavel).
Melee
Justice Served and Judgement's Reach - medium range attacks.
Executioner's Sword makes him a dangerous character.
Defense
Deadly Sentencing is an advantage and protection.
When he wins, he takes away the skills (abilities) of his opponents.
Using a medium range (extends the hammer handle), you can dodge attacks.
AoE
Justice Served is a great hitbox when hitting the ground.
Executioner's sword is deadly. But only close combat.
Range
No Escape - you can throw the judge's hammer at 50 st.
Judgement's Reach - lengthens the hammer handle for medium range (7 DMG).
Combo
Restand - (Extended Swings) - You lift your opponent off the ground and then continue to strike them with M1 attacks.
Good for cool combos.
Mobility
Executioner Sword - awakening:
M1 deals less damage, but has a 1.5-fold radius and can instantly kill an opponent.
Restand + Executioner Sword - fast kills.
No Escape - dash to the enemy and jump over him (5-8s cooldown).
Cooldown
Extended Swings (15s),
Justice Served (18s),
Execution (12s) - while waking up, it deals 300 DMG.
Combo Builder & Generator
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