Tier Atom / JJS / Puppet Master
Puppet Master

Puppet Master

[ Kokichi Muta, Ultimate Mechamaru ]

85, 117 (if Awakened)
Free
Rank:
Kokichi Muta, Ultimate Mechamaru
Puppet Master strength

Puppet Master Strength: Experts Ranking [73/100]

Based on our gaming experts opinion:

PvP
6/10
PvC
9/10
DMG
9/10
Melee
4/10
DEF
8/10
AoE
7/10
Range
10/10
Combos
8/10
Mobility
5/10
Cooldown
7/10
S
9-10
A
7-8
B
5-6
C
3-4
D
1-2
Traits ↕ Strength Score ↕ Tier-Rank ↕
Player vs Player6/10b-tier
Player vs Crowd9/10s-tier
Damage9/10s-tier
Melee4/10c-tier
Defense8/10a-tier
Area of Effect7/10a-tier
Range10/10s-tier
Combo Potential8/10a-tier
Mobility5/10b-tier
Cooldown7/10a-tier
Puppet Master strength score
Tier Atom Experts Score:
73/100
a-tier

Live Community Ranking:

Rate Puppet Master. Results update Live in the Community Tier List. Be objective.

S
9-10
A
7-8
B
5-6
C
3-4
D
1-2
Traits ↕ Strength Score↕ Tier-Rank ↕
Player vs Player8/10b-tier
Player vs Crowd6/10s-tier
Melee2/10c-tier
Defense6/10a-tier
Damage3/10s-tier
Area of Effect9/10a-tier
Range3/10s-tier
Combo Potential5/10a-tier
Mobility3/10b-tier
Cooldown4/10a-tier
Puppet Master strength score
Tier Atom Community Score:
73/100
a-tier
Puppet Master tier list

Live Community Tier List

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Results update live.

Based on
community ratings (
of them for Puppet Master).

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Puppet Master rank

Kokichi Muta, Ultimate Mechamaru in live ranking:

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Community live ranking:
Puppet Master tier list

Tier List: Gaming Experts

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Criteria & Introduction

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Ult

Ultimate

[Absolute]
[Energy Output]

Ultimate: Yes (Giant mech Mechamaru).

Can transform in giant mech Mechamaru. 

Energy Output - allows you to accumulate up to 5 charges, increasing damage.

Consuming the Awakening Bar faster.

He can fly and shoot guns.

BF

Black Flash

Black Flash: No.

Puppeteer.

Rev

Short Guide

Puppet Master short guide

Kokichi Muta (Mechamaru / Kokichi Muta in JJK & JJS) is a strong character who successfully combines ranged attacks and close combat at a high level. He has a base HP of 85, but after awakening, you gain 117 HP. The exact reason for 117 HP is probably only known to the developers, but nevertheless, this is one of the highest HP reserves in the game. 


Pay attention to the Energy Output Bar - it will significantly help boost your damage output. However, keep in mind that this will increase the cost of awakening. 


As we mentioned, in his awakened form, Absolute Mechamaru, his HP increases to 117, turning him into a giant robot that fires an Ultra Cannon and uses Heat Emission. 


After the update, Mechamaru received a number of nerfs, including the addition of a stagger and movement delays while already in robot form. 


Based on our experience, Mechamaru's weak point is his timing and mobility. You need to be sure to hit your attacks accurately, otherwise you risk being punished.


Mechamaru can be harassed with constant blind blocks and defenses, periodically responding with counterattacks and retaliatory attacks. Try to do this especially after his painfully slow wind-ups.


If you are opposed to his gigantic ultimate form, Absolute Mechamaru, turn on the tactics of circular maneuvering in time.


The robot is very slow and please note that it suffers from delays in turning the game camera.  This should be taken advantage of, especially if you're playing a fast character like Head of the Hei or Monkey Kid. Just try to get behind his back, and you can land hits for a while, avoiding his shoots and fire. 

Puppet Master

Puppet Master: Wiki & Moveset [Expert's]

Puppet Master [Kokichi Muta, Ultimate Mechamaru] - can use the giant mech Mechamaru.

Puppeteer.

Ultimate: Yes (Mech Mechamaru).

Black Flash: No.

Health can change from 85 HP in basic (base) form, to 117 HP in awakened form. 

73/100

[Experts]

Tier Atom: a-tier
Character: Puppet Master - 73/100 Based on: Kokichi Muta, Ultimate Mechamaru from (Jujutsu Kaisen)

➡️ Read more about Kokichi Muta.

Awakening/Domain: Absolute Mechamaru.

Who is it?: Technical zoner with energy management.

6/10
b-tier

PvP: 6/10

[Absolute Destruction]
[Miracle Cannon]

Mechamaru (Kokichi Muta) - character with a long range in combat.

Miracle Cannon and Absolute Destruction - you can destroy targets at any range.

Requires precise aiming.

If your accuracy is good, you can maintain distance from the opponent.

9/10
s-tier
PvC: 9/10
[Absolute Destruction]

One of the best characters in FFA-battles. 

AoE potential - rays.

9/10
s-tier

Damage: 9/10

[Offload]
[Pigeon Viola]
[Technique Charge]

Offload (R) - using puppets.

Pigeon Viola and Technique Charge - efficient zoning.

4/10
c-tier

Melee: 4/10

[Absolute]
[Absolute Destruction]
[Ultra Cannon]

Absolute (Awakening) - M1 hits bypass blocks.

There are also several insta-kill finishers, including Ultra Cannon and Absolute Destruction (8s cooldown).  

Massive damage output in Awakening mode, coupled with long-range attacks that can eliminate foes before they even get close.

Base form is incredibly vulnerable in melee.

Advice: Aim for the robot's head - it's an easy way to stun him.  

8/10
a-tier

Defense: 8/10

[Mode: Absolute]
[Ultra Cannon]

Ultra Shield - can help in blocks and defense. 

When a mech is destroyed, the player has one last chance to hot the opponent.

7/10
a-tier

AoE: 7/10

[Absolute Destruction]
[Pigeon Viola]

Pigeon Viola - You can fire up seven homing rays.

Absolute Destruction - allows you to stomp and hit the ground, creating a shockwave on enemies.

10/10
s-tier

Range: 10/10

[Pigeon Viola]
[Mode: Absolute]
[Miracle Cannon]
[Technique Charge]

Range - one of the strongest characters.

Pigeon Viola fires homing beams over a huge range. 

Miracle Cannon and Technique Charge - allow you to fire from areas inaccessible to other characters.

8/10
a-tier

Combo: 8/10

[Ultra Spin]
[Ultra Cannon]

Offload - you can use a puppet.

This enables parallel attacks.

For instance, you could have the puppet initiate an Ultra Spin while you, the player, fire an Ultra Cannon at the same time.

5/10
b-tier

Mobility: 5/10

[Boost On]

Boost On (16s) - launch together with the enemy into the air.

Absolute (Awakening) - in the mech mode, he is very slow.

Mech Kick has a 6s cooldown, while Jump has a 2s cooldown.

7/10
a-tier

Cooldown: 7/10

[Pigeon Viola]
[Miracle Cannon]
[Absolute Destruction]
[Technique Charge]

Miracle Cannon,

Pigeon Viola,

Absolute Destruction,

Technique Charge (all: 8 seconds).

*Short cooldowns compensate for the slowness of the mech.

Puppet Master: Moves Analytics - Damage & Cooldowns

Reference: Study the distribution. The most balanced Puppet Master's moves are those with a high DPS & highest damage / cooldown ratio. Moves without cooldown or without damage are not shown, including Awakened.
Note: only the upper dmg & cd values are included, for the comparison objectivity.