Puppet Master
[ Kokichi Muta, Ultimate Mechamaru ]
Puppet Master Strength: Experts Ranking [73/100]
Based on our gaming experts opinion:
| Traits ↕ | Strength Score ↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 6/10 | b-tier |
| Player vs Crowd | 9/10 | s-tier |
| Damage | 9/10 | s-tier |
| Melee | 4/10 | c-tier |
| Defense | 8/10 | a-tier |
| Area of Effect | 7/10 | a-tier |
| Range | 10/10 | s-tier |
| Combo Potential | 8/10 | a-tier |
| Mobility | 5/10 | b-tier |
| Cooldown | 7/10 | a-tier |
Live Community Ranking:
Rate Puppet Master. Results update Live in the Community Tier List. Be objective.
| Traits ↕ | Strength Score↕ | Tier-Rank ↕ |
|---|---|---|
| Player vs Player | 8/10 | b-tier |
| Player vs Crowd | 6/10 | s-tier |
| Melee | 2/10 | c-tier |
| Defense | 6/10 | a-tier |
| Damage | 3/10 | s-tier |
| Area of Effect | 9/10 | a-tier |
| Range | 3/10 | s-tier |
| Combo Potential | 5/10 | a-tier |
| Mobility | 3/10 | b-tier |
| Cooldown | 4/10 | a-tier |
Live Community Tier List
Results update live.
How does rating calculation work?
Kokichi Muta, Ultimate Mechamaru in live ranking:
On Loading date.. , % of Puppet Master's voters from:
Ultimate
Ultimate: Yes (Giant mech Mechamaru).
Can transform in giant mech Mechamaru.
Energy Output - allows you to accumulate up to 5 charges, increasing damage.
Consuming the Awakening Bar faster.
He can fly and shoot guns.
Black Flash
Black Flash: No.
Puppeteer.
Short Guide

Kokichi Muta (Mechamaru / Kokichi Muta in JJK & JJS) is a strong character who successfully combines ranged attacks and close combat at a high level. He has a base HP of 85, but after awakening, you gain 117 HP. The exact reason for 117 HP is probably only known to the developers, but nevertheless, this is one of the highest HP reserves in the game.
Pay attention to the Energy Output Bar - it will significantly help boost your damage output. However, keep in mind that this will increase the cost of awakening.
As we mentioned, in his awakened form, Absolute Mechamaru, his HP increases to 117, turning him into a giant robot that fires an Ultra Cannon and uses Heat Emission.
After the update, Mechamaru received a number of nerfs, including the addition of a stagger and movement delays while already in robot form.
Based on our experience, Mechamaru's weak point is his timing and mobility. You need to be sure to hit your attacks accurately, otherwise you risk being punished.
Mechamaru can be harassed with constant blind blocks and defenses, periodically responding with counterattacks and retaliatory attacks. Try to do this especially after his painfully slow wind-ups.
If you are opposed to his gigantic ultimate form, Absolute Mechamaru, turn on the tactics of circular maneuvering in time.
The robot is very slow and please note that it suffers from delays in turning the game camera. This should be taken advantage of, especially if you're playing a fast character like Head of the Hei or Monkey Kid. Just try to get behind his back, and you can land hits for a while, avoiding his shoots and fire.
Puppet Master: Wiki & Moveset [Expert's]
Puppet Master [Kokichi Muta, Ultimate Mechamaru] - can use the giant mech Mechamaru.
Puppeteer.
Ultimate: Yes (Mech Mechamaru).
Black Flash: No.
Health can change from 85 HP in basic (base) form, to 117 HP in awakened form.
[Experts]
➡️ Read more about Kokichi Muta.
Awakening/Domain: Absolute Mechamaru.
Who is it?: Technical zoner with energy management.
PvP: 6/10
Mechamaru (Kokichi Muta) - character with a long range in combat.
Miracle Cannon and Absolute Destruction - you can destroy targets at any range.
Requires precise aiming.
If your accuracy is good, you can maintain distance from the opponent.
One of the best characters in FFA-battles.
AoE potential - rays.
Damage: 9/10
Offload (R) - using puppets.
Pigeon Viola and Technique Charge - efficient zoning.
Melee: 4/10
Absolute (Awakening) - M1 hits bypass blocks.
There are also several insta-kill finishers, including Ultra Cannon and Absolute Destruction (8s cooldown).
Massive damage output in Awakening mode, coupled with long-range attacks that can eliminate foes before they even get close.
Base form is incredibly vulnerable in melee.
Advice: Aim for the robot's head - it's an easy way to stun him.
Defense: 8/10
Ultra Shield - can help in blocks and defense.
When a mech is destroyed, the player has one last chance to hot the opponent.
AoE: 7/10
Pigeon Viola - You can fire up seven homing rays.
Absolute Destruction - allows you to stomp and hit the ground, creating a shockwave on enemies.
Range: 10/10
Range - one of the strongest characters.
Pigeon Viola fires homing beams over a huge range.
Miracle Cannon and Technique Charge - allow you to fire from areas inaccessible to other characters.
Combo: 8/10
Offload - you can use a puppet.
This enables parallel attacks.
For instance, you could have the puppet initiate an Ultra Spin while you, the player, fire an Ultra Cannon at the same time.
Mobility: 5/10
Boost On (16s) - launch together with the enemy into the air.
Absolute (Awakening) - in the mech mode, he is very slow.
Mech Kick has a 6s cooldown, while Jump has a 2s cooldown.
Cooldown: 7/10
Miracle Cannon,
Pigeon Viola,
Absolute Destruction,
Technique Charge (all: 8 seconds).
*Short cooldowns compensate for the slowness of the mech.
Note: only the upper dmg & cd values are included, for the comparison objectivity.